Tuesday, April 1, 2008

Tips & Tricks (Nightelf)

Oops, forgot this one in Engineering!

Nigh Invulnerability Belt is very very useful. Pop it and you get a shield, meaning no casting interruption, which means you can get of aimed shots/steady shots while you are being attacked. Normally it isn't a good idea for hunters to cast these spells while under attack, but using this belt can up your damage significantly. Plus you get 4000 damage shield!

Nightelf

Long have we Night Elves been scarred by the despicable "XxLeGollaSsXx"! We have been scorned for huntardation and uselessness. Our racials have been discriminated against, and we as a whole are discriminated against!

But fear not! Night Elves racials are very useful, you just need to know what to do!
Most people go into a fight trying to predict what everyones moves will be and how they will counter it. I have explained how you should not do this, and instead try to disorient them so that their plans crash and burn, and then they become confused and have slow reactions and you can pull ahead. This is the key to being a great hunter. Using shadowmeld can be one of many tips in your disorientation war.

Feign + shadowmeld
You probably know this one, but doing this can lead to the possibility of other tricks.

The wing clip trick. I showed this three times in Thrill of The Hunt. Basically, what you do is feign + Shadowmeld, wait for the melee class to get close, run at him and hit wingclip as you pass.
What this does:
You can successfully slow them without giving them the chance to target/slow you. This can be very effective versus a rogue and warrior, but usually the warrior will just intercept you shortly after. Time it right. Sadly, the trick failed in my movie from them dodging or parrying or me running the wrong way. Unlucky =/

Shadowmeld + Eat/drink.

This one is extremely effective in arenas and bg's. More than once I have done this when at 100 hp in the middle of a 6v6 or more in a BG, and managed to eat/drink to full w/o anyone the wiser. In arenas it can help you get that extra 10 seconds of drinking you need. I do this often in duels, trapping someone and then drinking/eating. You can see it a few times in Thrill of The Hunt.

If you know a warrior is going to intercept you, you can Shadowmeld a second or so before his cooldown is up, perhaps buying you those last 5-10 seconds in which you need for your scattershot/trap or Wyvernsting cooldown to be back up and run out of their charge range, shadowmeld can also be used in general to prevent damage while waiting a short time for cooldowns to be up.

Round the corners

Using shadowmeld is awesome when you run around a corner. They will keep running and you can go the other way. I showed this in Bandet-2. Usually it won't have much use, but if you do it in the right situation it can greatly disorient the opponent. Confusing them for a second can win the fight.

It was also useful to feign and shadowmeld while a mage was in your deadzone. It could give you a few seconds that you need for frost nova to wear off, but this isn't as useful anymore now that we don't have the deadzone.

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