Monday, March 31, 2008

World PvP

World PvP

At last PvP! World PvP is mostly being ganked/ganking. Survival hunters can dominate this field easily. You start out with the normal Aimed/Multi/Arcane volley, and they hit your trap for the second one like a MM would, but after the second volley, you have Wyvern sting for a third one! Also, wyvern sting lets you sleep someone, feign and mount away to safety when you don’t feel in the mood for PvP.

In world PvP, you generally won’t be using frost traps. It is mostly snakes and freezing, which makes entrapment pretty useless. Why would you want to immobilize the guy who is cc'd anyways?

My real goal is not to teach how to kill each class, but how to improvise and you can find out yourself the best way to kill each class. I can give examples of things I have done, but in general I don't have any strategies.


Be an ass.

That is what survival is good at. Your abnormally high crit chance will guarantee many aimed shots to hit home. Your original volley of shots (Aimed, Multi, Arcane, Auto) is extremely lethal, especially if they all crit. (You will start to see this regularly).
The ultimate goal is to incapacitate people so you can get this volley off multiple times.

Think of it. In the world, people generally don't wear their PvP trinkets. You can sneak up behind someone, unload the first volley, Wyvern sting, second volley, and if they are still alive after that you can remove the dot with scorpid and put a freezing trap at your feet, and you already have your volley #3 lined up, and you haven't taken any damage.

The most upsetting part of world PvP is when you kill someone with your initial volley. You will love yourself the first time you do it, but after about the 30th time, the effect wears off. Especially when you are trying to fraps for a PvP movie...


Other times, either when they use a racial to remove wyvern sting, or they do actually have a trinket on, or of course the inevitable stealthed rogue hiding right next to him... Survival can accommodate. The thing about survival is its flexibility. Survival is good for getting out of sticky situations, where as MM or BM cannot. You can either attempt to CC two people, scatter the third and peace out with cheetah, or feign mount. Probably won't have that chance with MM. Or, you can CC two people, completely destroy one person with your incredible burst damage with everything critting, killing him instantly, and then doing that twice more. That one happens rarely, unfortunately.


Thats they key to being powerful in survival. Improvising. You can theorycraft as much as you want, but it never, ever, goes as planned. You need to be able to think on your feet and fight without a plan. Survival gives you toys to help in this. You live longer, you can maintain the same damage as standing still and unloading with a few well placed crits, or you can use wyvern sting as a "Pause" button if you want to take a break and think it through. Planning never works, except when I use my shadow reflector on warlocks.. but that is a different story.

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