Monday, March 31, 2008

2v2

Lets talk about 2v2.

First off what partner?

I have tried with a paladin/priest/warrior/warlock/druid/spriest
I have not tried shaman, but if you speak chinese you can use Goodoopile's guide on how to do that. Just find a Murtdragon.

I started getting good ratings when I went hunter/druid. My druid partner was Albis, a very talented mage. In this situation, it was easy, he could basically take care of himself and I never had to worry. The only problem was It took forever, each fight was usually 30-40 minutes. He eventually went warrior druid when we were around 2k, and a disc priest named Velia paired up with me.

The fights were indeed harder, but they were shorter. At times, it seemed like Velia did more damage with his smite than I did at all. More than one time he managed to burst down warriors while his druid wasn't looking. He also had mana burn, and that sped the process up, but the priest cannot protect himself. Unlike with a druid, I ended up having to protect the priest. My whole strategy would revolve around keeping the melee off of Velia while I drained. Survival was EXTREMELY helpful here. I could have two frost traps down, one on each side of the pillar, with entrapment. I had scattershot and Wyvernsting. More than once improved concussive shot saved Velia's life. Wyvernsting acted as an instant GTFO MY HEALER button.

In the end, I would defenatley say that druid/hunter is easier than priest/hunter. Druids are OP.

You can take a look here at my usual arena spec 0/26/35 to see what I mean about sacrificing damage. Notice how I avoid humanoid slaying, EW, Survival Instincts, barrage? I also have other talents: Traps, deterrence, improved stings(Also works on wyvern sting, can resist dispels), counterattack, improved wing clip, and theres a pattern through it all. The critical strike, not damage talents are all taken.

One thing about the honor gear that doesn't add agility is that it does add critical strike chance, a lot of it. You will have a lot of crit and your dps will come from that.

The goal here however, is to not DPS at all. You want to keep the enemy in control and out of commission. Your pet is essential to keeping the healer in combat, but it is unreliable. I would recommend maxing out its nature resistance and its armor. Druids like to sleep/cyclone/root it and the resistance helps a lot. It is very easy for a druid to get around a pet, seeing as how they can just run away from it and be faster, especially in blades edge where your pet wont follow it off the side, any healer can do that extremely easy. You cannot just leave your pet on the healer and ignore where he goes.

Smart teams will often kill the pet first, and you need it badly versus warrior druid teams. It will die very fast, having no resilience and low hp. Unlike a warlock, it is hard for us to revive. It is a 10 second cast and costs half our mana. Dismissing your pet while a warrior is on it can help, but then he gets angry and starts to beat on you with his winherald =/ Make sure your partner knows to keep your pet alive at all times.

Now when I say no dps, I don't really mean none. What I mean is don't try to kill anyone. You can shoot and attack, just don't keep it up or you run oom very fast.

When they do run out of mana, you can dps them down. Once they are oom it is generallly a good idea to try to get a good drink off and get to full before you start to dps, because the last thing you want to do is run oom while he is at 5% life. Viper sting owns here because it keeps the healer oom and from getting just enough mana to heal. Make sure your healer, whatever it may be, uses any interrupts it has on the healer. My priest usually would help me dps the target, especially if it's a warrior because I can hardly hurt the armor. You will do low damage, but you will crit. It won't take too long for the target to die once his healer is out.

Versus double DPS teams

Longer is better. You want to drag these fights as long as you can. They want it to end in 20 seconds, because they know their weakness. They will have extreme burst damage and well placed cc's which your healer will not be able to outheal. Paladins are great for these teams, as are druids because they will never die in a hurry and can get you out of trouble. When you are with a priest, they will usually go for him first and your only real hope besides wyvern sting (Which they will trinket out of) is to kill one fast. Your critical chance can help this, and you can dps all you want since they have no healer. This however, is a last resort strategy.

You want to play the pillar game. You can oom their dps and make it much, much easier on yourself. Every point of damage you do they will never get back, it is a timed fight. Continue to run around in circles, ABOVE ALL ELSE AVOIDING LOS! Their ranged dpsers will hurt, and the other one will generally lock you down so you can't move. Once one is out of mana, its a walk in the park. Come out of the pillars and just destroy them. A good idea is to remain on your mounts, most often than not one will be a rogue and if you can get away from them at the start it makes it so much easier, since it is very hard to get off of a rogue these days. Double rogue is almost never seen at high ratings, but if they pull it right it can be an extreme bitch.

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