Monday, March 31, 2008

Arenas

Alright I have basically described a general hunter strategy in the world PvP.. but here is where it all changes: In the arena.

First off, lets talk about the arena. We all know that to most of us it ruins the hunter class. We are basically fighting against the very geometry of the system much less than our opponents, and it seems like we have been taking out of a kiting environment that we have been built for and have been like a child tossed into a pit with a rabid boar.

Basically, If you choose to be a survivalist in the arena, unless you can get it down well, it will be simply hinder you.

First, if you recall the gear discussion, you will see how the very gear is weighted against us. With items like Vindicator's Band of Triumph it is easy to see why. Do you notice something about that item? It has no agility.

Agility is the key stat for survival.

To live in arenas, you need resilience. To be survival, you need agility. You cannot have both. You can either sacrifice your health, or sacrifice your damage.

To sacrifice your health in arenas, you can put out some decent damage. When I am helping some one's 5v5 or 3v3 I usually just roll in my PvE gear & spec because the competition at those ratings tend to be fairly easy, and I just kill things extremely fast. In a higher rating, this strategy does not work. We have all seen how blizzard is eliminating being able to burst someone down. They do not want 30 second arena matches, they want 10 minute ones. Games of efficiency and tactics.


So in order to succeed you will need to sacrifice your damage, and here is where the play style changes. Hunters have always been about high burst and top damage, now it is about doing near zero damage, while attempting to take none.

1 comment:

Anonymous said...

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