Friday, January 21, 2011

Regarding people crying about dungeon difficulty.

Stop complaining that this game "doesn't cater to causals". It does. Your definition of casual is the problem.

Casual: Someone who doesn't play very often.

That is it. That is all. Casual is simply that and nothing more.

Casual is NOT "I play what spec I like because I like it and to hell with the consequences"
Casual is NOT "I don't want to learn how to properly play"
Casual is NOT "I shouldn't have to understand the boss fight"

It is simply someone that doesn't play often.

Does that mean a casual player never does some of the things listed? Of course they do, but that is different from being a casual. Casual is a very, very, simple definition, and people here are applying it to WAY to many things, things that have stretched reality too far.

This game caters to casuals. Here is why:

1. There is a limit to how much you can accomplish in a week. Someone, for example, who logs on once to clear a raid and then is never seen again will advance at the same pace as someone who logs on 8 hours every day, because there is a limit to amount of raids you can do a week. Doesn't matter how much you play, the raid won't reset until Tuesday.

2. There is a limit to conquest points. Playing more PvP does not mean you will get more points than the weekly cap. Playing more might mean you get more points next week, but someone who wins 10 games and loses 0 will still advance more quickly than someone who wins 10 and loses 50, and in the end there is a maximum cap to how many conquest points you can actually earn a week (It is somewhere slightly over 3000)

3. There is a limit to honor. While the amount of honor you gain is directly related to how much you play, you are hard capped to how much gear you actually get from honor. One person might play a lot and get it all in a week, but then they cannot get any more. One person might take a month to get it all, but they still end up at the same spot. There is a hard cap to everything. This rule is for casuals who do not play as often, so they may get gear more slowly, but it is essentially impossible to be left behind. Slow and steady WILL catch up, eventually. You can only get so far ahead.

4. There is a limit to heroic gear. Same principle as honor. Someone who does more heroics might gear up faster, but you can only get so much gear from heroics. Once you have all the gear, you don't gain anything from heroics, because there is a hard cap enforced to prevent people who play a lot from getting past causals. The same applies to JP gain. There is a cap to the gear you can buy with it.

5. There is a limit to valor points. Similar to #1, raid lockout, you can only get so many valor points per week regardless of how much you play, and eventually you will even be capped out on what you can buy with valor points.

Essentially, it doesn't matter how much you play, you are all hard capped to the amount of gear you can actually get. Someone who plays more might get it a week or two before someone who plays less, but that is the extent of it.

So, please. Stop complaining that WoW does NOT cater to casuals, because it does. If you are complaining about something being "too hard" and thus doesn't cater to casuals you are flat out wrong. Difficulty has no relation to casuals, many casuals are very skilled.

If you are having a problem with difficulty of the game at any point, it isn't because this game doesn't cater to casuals or that you are "casual" because this game does. It is because you refuse to step up to the next level.

Blizzard will not dumb it down for you. Stop confusing "Casual" with "Bad" and improve yourself. Heroics are NOT hard.

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