Wednesday, April 9, 2008

Megatf quits

A sad day indeed.

Megatf was not a survivalist, but he was one to be remembered. His strategy guides are the basis of hunters in arenas.

So long to the top rated hunter in all three brackets, and helpful chap.

May he hopefully play Warhammer upon release.

Seriously.

WoW is now trash.

Hunters are a complete waste, I'm done with this game.

I just can't stand playing twice as hard as everyone else anymore.

Peace.


~Megatf

Monday, April 7, 2008

Why?

One of the most enjoyable things you will experience as a Survivalist would be the sensation of pummeling those noob rogues into the ground with your s3 axe.

When the inevitable noob rogue complains that you are running like a panzy and not standing and fighting (lol?) it is really funny to just destroy them melee, because the type of person that makes that comment somehow assumes they are far better than anyone else, yet everyone else knows they aren't....

It is great to see their reactions afterwards. My personal favorite is the ones who insist that after I meleed them, I was still running around him like a panzy and should stand still... I mean come on... He is demanding that I not only not kite him, that I stand still and auto attack him...


I guess now I know how people can be in the 800's rating.

Wednesday, April 2, 2008

(World/BG)

Alright you have heard enough about arenas, methinks. Let us talk about other PvP that is outside of the arena, because they are indeed very, very different.

We have already talked about how you should improvise and not let them lead the fight, but instead be unpredictable and confuse them, and take control yourself, and they will become lost. Here I can tell you how to use some of your various survival talents to do this.

The basic strategy you will live by is this: Get off as many aimed shots as you can. Because it is not a matter of IF you crit, only when.
That does NOT mean get off as many as possible. As many as you can. You need to know when you can and cant shoot one, otherwise it will be very wasteful. You should probably know what happens if you try to aimshot while something is attacking you.

Spec

First of all, your spec should be different for arenas and general PvP. A Basic spec would be something like 0/24/37
Now, keep in mind that you can mix and match a lot...
Don't like rapid killing and go for the throat? Get improved arcane or efficiency.
Don't like barrage? You can put it in trap skills.
Don't want EW? You can get more support skills.

A lot of people ask me why I spec into savage strikes, a seemingly useless talent. Do I really have a reason? No. I mostly do it for the lulz.

Readiness, Scattershot, and you.

Some people might comment that you are not actually a survival hunter because of the lack of readiness. You would probably agree with me in calling that person a moron for more reasons than I would bother to name.
Why don't we have Readiness?
Scattershot.
Scattershot is probably the single best talent for a hunter in the game. It is a quick 30 second cooldown, a nifty 4 second disorient, and can be used in melee range. Every hunter who is not BM has this usually in place of a OH S@#T! button. Many people would choose not to go BM because they would miss this talent. Scattershot most often is used to get the target to stay still long enough for a trap to take effect after the arming timer. Most hunters rely on this too much, and consequently cannot use the shot to interrupt casts or stop the target, but basically use it as a freezing trap. You should learn to instead lure them to the trap, thus saving your scattershot for a rainy day when everything else is on cooldown.
The second purpose of saving scattershot is using it with aimed shot, so you can get one volley off for each instead of just one on the trap.

Using traps.

Freeze trap is your friend. Duel a warrior and try to see how many times you can possibly get him frozen/wyvernstung just to irritate him. It never gets old. They do share the same DR however, and you need to learn to time them so that you don't get that big fat immune pop up which will really ruin your day. Don't just spam the trap once the CD is up, play it smart. Use the traps not just to CC them, but to stop them from doing other things. Either have a cooldown timer for your enemies or do it by memory. Put a trap down when a warrior is about to intercept or a mage is about to blink. Also, know which traps to use. Freeze is not the best for everyone. Snake trap shamans and paladins so you can viper sting them. Don't use a freezing versus a warlock, because the failhunter will just resist it while its humping your leg, instead use a snake trap and it will shoot ranged mind numbing onto the warlock.


I'll post more later... Bandet out

Tuesday, April 1, 2008

Concering my Movies

You have probably seen the various links to my movies throughout the site. I use them as references so people can visually see and watch the acts being performed. There is something you need to know about them however...

As I have stated in the warcraftmovies description of them, I make the movies to be entertaining, not to show skill. You have read how I try to promote survival, and these movies were part of that. I do not try to show off in my movies, I just try to make survival look fun so people will try it themselves.

Why don't I show arena clips? They are boring. It would be even more boring showing a survival hunter in 2v2. You have read the strategies, how you basically run around for 30 minutes not doing any damage.. Honestly, that might indeed show skill but It would be extremely boring. The majority of my fights are over 12 minutes long, and most of my movies are under 10 minutes long. A lot of times it might show me fighting undergeared opponents, but its all for the effect. I never stage any fights (Except for the very last one in Once Was Horde, but that fight was epic... mostly because it was staged, it is obvious to see why it was needed to be staged though) and they are on the spot.

Just something I thought you should know about my movies, since more often than not you will watch at least one of them to see a trick in action.

Tips & Tricks (Nightelf)

Oops, forgot this one in Engineering!

Nigh Invulnerability Belt is very very useful. Pop it and you get a shield, meaning no casting interruption, which means you can get of aimed shots/steady shots while you are being attacked. Normally it isn't a good idea for hunters to cast these spells while under attack, but using this belt can up your damage significantly. Plus you get 4000 damage shield!

Nightelf

Long have we Night Elves been scarred by the despicable "XxLeGollaSsXx"! We have been scorned for huntardation and uselessness. Our racials have been discriminated against, and we as a whole are discriminated against!

But fear not! Night Elves racials are very useful, you just need to know what to do!
Most people go into a fight trying to predict what everyones moves will be and how they will counter it. I have explained how you should not do this, and instead try to disorient them so that their plans crash and burn, and then they become confused and have slow reactions and you can pull ahead. This is the key to being a great hunter. Using shadowmeld can be one of many tips in your disorientation war.

Feign + shadowmeld
You probably know this one, but doing this can lead to the possibility of other tricks.

The wing clip trick. I showed this three times in Thrill of The Hunt. Basically, what you do is feign + Shadowmeld, wait for the melee class to get close, run at him and hit wingclip as you pass.
What this does:
You can successfully slow them without giving them the chance to target/slow you. This can be very effective versus a rogue and warrior, but usually the warrior will just intercept you shortly after. Time it right. Sadly, the trick failed in my movie from them dodging or parrying or me running the wrong way. Unlucky =/

Shadowmeld + Eat/drink.

This one is extremely effective in arenas and bg's. More than once I have done this when at 100 hp in the middle of a 6v6 or more in a BG, and managed to eat/drink to full w/o anyone the wiser. In arenas it can help you get that extra 10 seconds of drinking you need. I do this often in duels, trapping someone and then drinking/eating. You can see it a few times in Thrill of The Hunt.

If you know a warrior is going to intercept you, you can Shadowmeld a second or so before his cooldown is up, perhaps buying you those last 5-10 seconds in which you need for your scattershot/trap or Wyvernsting cooldown to be back up and run out of their charge range, shadowmeld can also be used in general to prevent damage while waiting a short time for cooldowns to be up.

Round the corners

Using shadowmeld is awesome when you run around a corner. They will keep running and you can go the other way. I showed this in Bandet-2. Usually it won't have much use, but if you do it in the right situation it can greatly disorient the opponent. Confusing them for a second can win the fight.

It was also useful to feign and shadowmeld while a mage was in your deadzone. It could give you a few seconds that you need for frost nova to wear off, but this isn't as useful anymore now that we don't have the deadzone.